

I disembark, waking up the stars as my vision begins to blur.Īwakening from cryo-sleep, the icy breeze is shattered and a sense of deja vu grips me in this solitary land. The nightmare I had hoped would never arrive has become my sole purpose. As this reluctant journey begins, my goal is clear: arrive, assess, evacuate. Spit me out from your cosmos, seal me into a portable mortuary, and ship me away. I'm to be sent on a blatant doom trip, a three-year journey from which there will be no return. When she speaks, the flag unfurls and the heavens split in half: They will send me to investigate. I arrive, and the director frowns as the briefing begins.

Alarms ring out as the crisis escalates, and soon, Union Aerospace knows it can no longer ignore the deafening silence left in its wake. The Saturn X Research Station falls silent for the first time in three decades. A chain to the moon lies crumpled in a strewn array of blank screens and static. Nice try and I appreciate the effort, but I'll just be looking forward for the release of the texture pack I guess.The Story So Far : The tether has been severed. I played this in multiplayer coop with 3 people to up to map13. As for the music, I thought most of the tunes were decent but I couldn't really find most of them to be particularly catchy, although 05's theme in particular was nice. And well, Lunatic had what, 5 maps? I could've liked a few more, but a megawad full of all maps looking like that would have killed me. Overall this seems to be influenced mostly by SID and Lunatic (if I understand correctly the latter's author was actually involved in a few maps), but unlike Lunatic there isn't a big emphasis on large outdoor areas with interesting, dynamic fights (and no new enemies). Most of the fights I found also to be rather uninteresting, with the possible exception of a few outdoor fights (most notably in map05), and I liked the use of crushers in map03, as well as Metal Mothers (but it's imho ruined by the fact the spider masterminds just kill themselves). And despite the fancy new textures, the fact each map uses the exact same theme certainly doesn't help in the variety field (it's why I prefer each map to be set in a completely different theme, might not be coherent but it would at least be varied), and there's a lot of backtracking and "where do I go now" moments, which is at its absolute worst when navigating through same-y techbase corridors.

Cool new graphics, but to be honest, most of the maps just play and look all the same, can't really tell one room from the next.
